First-person template
Architecture template
I played with the Archvis architecture template in the Unreal Engine 5. This template implemented moving people and dynamic sun positioning. An animated material was applied to the water. Following the template’s guide, I knew that the roads were constructed using the SplineMesh component and the streetlights were placed along the spline without deformation, utilizing the BP_SpawnMeshAlongSpline blueprint. I also experimented with adjusting the distance between streetlights in the editor.
3D model my room
I added a plug-in called DataSmith to the UE5 which allowed me to directly import rhino file to the UE5 with the material assigned.
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