Design Review1_hg2625

The inspiration came from the game Piano Tile. In the game, the dark key would be lightened when the player touches the screen. I was thinking that the object could be the lightbulb of the room when the player approaches it. And the texture would be transformed into the original one when the player moves away. I learned the logic from the tutorial about how to change the texture by interaction. I put a collision box around the object so that it could detect the existence of the player. And I use Multi Gate to switch between the glowing material and the original material.

Inspiration:

Blueprint:

Challenge:

At first, I was thinking about creating a different scene. When human touch the object, it would become transparent with shining particle inside. And the wall itself would become a liquid with waves.

Challenge1: I couldn’t think of a logic to change the surface form and imitate wave. And I was not sure how to combine the material change and the form change into one blueprint.

 Challenge2: I was trying to use Niagara system to create shining particle effect. But I couldn’t find a way to confine the particles in a static mesh.

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