My game design is meant to play upon the seemingly mundane act of washing dirty laundry. I created blueprints for bouncy materials, interaction with named objects, and sounds using character hit component.
Virtual Architecture | Simulation and World Building workshop at Columbia GSAPP
My game design is meant to play upon the seemingly mundane act of washing dirty laundry. I created blueprints for bouncy materials, interaction with named objects, and sounds using character hit component.
Leave a comment