
Inspiration:
Visual Reference and Description:
The main character will be finalized by metahuman, then put into the game as a player in a 3rd person view. The character will surrounded by fog if travel further on a route. Items will light up to represent life events. The inspiration for my Capstone Project stems from the inherent uncertainties of weather encountered during travel. Much like the unpredictable weather patterns that can change the course of a journey, life too is filled with unforeseen events and challenges.
Blue Print Walkthrough:
I explore the blueprint of the 3rd person character and adds additional light within the body, to emphasis the idea of explore and being brave.
Then move on to detect the check collision effect.


https://vimeo.com/912122242?share=copy
Video is in the above vimeo link
Success:
Learned how to check collision
Learned how to add change according the collision.
Challenge
- object move by computer frame speed not by real-time sec
- looking to apply one blueprint to several objects
- didn’t find how to change the object’s gravity to make a floating effect.
Further direction
explore more effects and start building an interactive environment.
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