Midterm_Xiaoyu Kang

Inspiration: Space Debris

I wanted to look into antigravitational movement as well as the breaking of the debris. Basically mimicking the movement and destruction of space debris. The logic was to model multiple pieces and have them move defying gravity, and when they hit they would generate explosion then break into pieces.

Paper Prototype:

Design:

The design is divided into two parts: two objects that will fracture upon collision and two objects that will just move anti-gravitationally and will not collide.

Blueprint:

The blueprint is also broken into two parts based on the design.

The blueprints for the two objects that will fracture upon collision first has a movement function built into them. A collision box is added to both objects and a trigger function is added to the collision event to trigger fracture and explosion effect.

The blueprints for the other two objects that are just moving anti-gravitationally are the same. The script focus on movement in x/y and z axis, however, a collision script is also added.

Successes:

1. Anti-gravity Movement

2. Delayed Fracture

3. Collision Box Setup

4. Explosion Effect Upon Collision

Challenges:

1. Movement Hard to Control

2. Need to Manually Setup Each Movement

3. Material Application on Fractured Object

4. Collision Effect Unstable

Next Steps:

1. Random Movement

2. Material Application

3. Collision/Fracture Logic

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