
“Misty Confetti” is a foggy space that utilizes air particles to visually distinguish and divide the game space into unique zones. Inspired by the concept of “blurry,” the project started with anything about misty, from foggy elements to light’s Tyndall effect with air particles. The original idea was to use air particles as a visual representation of things we cannot sense through vision, like scents and smells. The later iteration used different colors to zone different areas. The scattered elements with different colors are very confetti!
Through lighting as visual hints, the player explores the space and reveals the actual element interactively undercover the reality of the mysterious silhouette!










<Thank you for the inspiration and fun learnings!>
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