Game – Echo, Echo, Off the Wall
“Echo, Echo, Off the Wall” presents an auditory universe. Our game invites players on a journey through musical time and space, where the evolution of soundscapes shapes the very fabric of the gaming experience. The core mechanic revolves around the dynamic transformation of music and sound effects, which have a direct impact on the game’s environments, puzzles, and character interactions. Our game challenges players to complete tasks and overcome obstacles by manipulating musical elements.

Inspiration

Chapter 1 TUNE
Players can hear different melodies when they go to the two doors, which are tips on how to pass the level. The black door is an interference item that cannot be cleared, and the white door is the door that can be cleared. When the player jumps to the grid on the ground, different sounds are produced, and he needs to play the same melody as the prompt to enter the next level.
Chapter 2 LENGTH
The player is on the platform representing the musical instrument. The left button is charged to produce the musical instrument melody. The board grows vertically. When the left button is released, the melody ends and the board falls down to the next platform. Charging too long or too short will cause the player to fall off the platform.
Chapter 3 New World
After passing two levels, we enter a music visualization world where players can swim freely. The form of music is transformed into light and movement, and is displayed visually in the world.

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