In this step, I tried to represent gravity as it varies depending on the user’s relationship with various entities. This arose from an interest in the multiple-body and three-body problems, where it was thought interesting that several stars could influence each other in a way that made their motions nearly impossible to predict.
After several attempts, I decided that it was still too difficult to implement with this level of skill, so I tried to realistically challenge it with two planes.
https://drive.google.com/file/d/1TjS1VGBxxjzThj0OPY6RuAzZnSkGVsqn/view?usp=sharing

Although there were many parts that didn’t work out as intended, I’m satisfied that I succeeded in making gravity apply in multiple directions.
Successes
- Making a gravity in multi direction
- Figure out how to make a gravity field in various shapes
Followings are blueprints I used for this assignment.
However, there were so many failures.
Followings are blueprints I wrote down but didn’t work, so I could not use them.
Challenges
- Making a spheres moving align a specific spline
- Activate gravity field only in a specific condition
- Not losing control of character in gravity field
Next Steps (Goals)
- Make a 3 body problem
- Make a rule related to gravity, so that player can try to avoid being in a trouble because of it.
- Make a different world depending on the direction of current gravity
It was really interesting to learn UE5, but it was difficult for sure to make a blueprint because it if quite different from what I use before. (Rhino, Grasshopper)
I hope to soon be able to fix the things I spent a lot of time on this time and failed to make.
Leave a comment