Review 1 – Multi Body Problem (HyunSeung Moon)

In this step, I tried to represent gravity as it varies depending on the user’s relationship with various entities. This arose from an interest in the multiple-body and three-body problems, where it was thought interesting that several stars could influence each other in a way that made their motions nearly impossible to predict.

After several attempts, I decided that it was still too difficult to implement with this level of skill, so I tried to realistically challenge it with two planes.

https://drive.google.com/file/d/1TjS1VGBxxjzThj0OPY6RuAzZnSkGVsqn/view?usp=sharing

 

Although there were many parts that didn’t work out as intended, I’m satisfied that I succeeded in making gravity apply in multiple directions.

Successes

  • Making a gravity in multi direction
  • Figure out how to make a gravity field in various shapes

Followings are blueprints I used for this assignment.

However, there were so many failures.

Followings are blueprints I wrote down but didn’t work, so I could not use them.

Challenges

  • Making a spheres moving align a specific spline 
  • Activate gravity field only in a specific condition 
  • Not losing control of character in gravity field

Next Steps (Goals)

  • Make a 3 body problem
  • Make a rule related to gravity, so that player can try to avoid being in a trouble because of it.
  • Make a different world depending on the direction of current gravity

It was really interesting to learn UE5, but it was difficult for sure to make a blueprint because it if quite different from what I use before. (Rhino, Grasshopper)

I hope to soon be able to fix the things I spent a lot of time on this time and failed to make.

Leave a comment