Designed by Lajja Mehta & Janvi Patil
MS AAD, Columbia GSAPP, 2025
Course: A4980-1 / Spring 2025
Instructor: Nitzan Bartov
Introduction
Envire is an immersive, third-person exploration game developed in Unreal Engine 5.4. Players guide a spherical Player through three elemental realms—Land, Water, and Air—each offering distinct spatial dynamics and sensory experiences. The game’s progression is non-linear and symbolic, emphasizing transformation and perception over traditional objectives.
Land
Water
Air
Game Design
Inspired by the fluid transitions of natural elements, Envire structures its gameplay across three sequential levels:
Level 1 – Land:
A grounded terrain where gravity dictates movement. The environment is
maze-like, encouraging exploration and discovery.
Level 2 – Water:
Upon entering the water portal, the player experiences buoyancy, with movement becoming fluid and gliding. The ambiance shifts to a submerged, ethereal setting.
Level 3 – Air:
Transitioning to the air realm, gravity diminishes, allowing the avatar to drift freely in a vast, open space, symbolizing liberation and transcendence.
Game Setup

Game Mechanics
Perspective & Control:
Third-person view with adaptive controls tailored to environment’s physics.
Portals:
Seamless transitions between realms via visually distinct portals, each accompanied by unique audio-visual cues.
Environmental Triggers:
Invisible trigger boxes activate sensory effects like sparkles and smoke, serving as distractions and enhancing immersion.
Atmospheric Audio:
Each trigger is paired with custom sound cues, deepening the sensory experience.
Trigger BP
Blueprint Implementation:
Core systems, including physics, triggers, and transitions, are developed using Unreal Engine’s Blueprint system for modularity and responsiveness.
Player BP
Portals BP
Game Envire
Links to game videos
https://drive.google.com/drive/folders/1XHwp2qqgEhSxIC2mDyOAhISO_EfThE6P?usp=sharing
Link to final presentation 5/5/2025
https://docs.google.com/presentation/d/1k-2W4nXZScQBuGvsSThhGkMg8PViomvHwE2R1NXUEGE/edit?usp=sharing
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