Inspiration
Would the world feel different if you were changed in scale?
How would everyday objects appear when it is our scale, not the world, that shifts?



Definition
The game will explore how spatial behavior shifts with Scale. Scale will be the primary variable and alters physical forces to dominate. At different scales, the same object stops functioning as background and becomes terrain, boundary, or passage. Nothing is redesigned or stylized, the shift in scale alone reorganizes relationships, distances, and constraints, making familiar objects operate under a different spatial logic.
Map design concept sketch

Assets and Mapping

Experimentation & Blueprint
Scale


pick up/ drop objects



shapeshifting


Successes & Challenges
- Able to change scale of the character
- Able to shapeshift
- Bird unable to fly up
- Carrying action not precise
Next Steps
- Fix pickup/drop action
- Fix Flying mechanic
- Create Mapping Spaces
- Import assets
- Combine all blueprints
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