WEEK 04_Fern

House and Tower

Basic Game Mechanic

The core mechanic of my level is shapeshifting to smaller scale.
The player cannot progress at one scale, so they must transform into another form to continue.

The environment stays the same. The body changes.

Walkthrough

You begin inside a house at human scale.

You can:

  • Walk
  • Explore rooms
  • Go up small stairs
  • Jump

While exploring, you discover a small underground walkway, but it is too small to enter. The opening establishes a spatial limit.

You walk around the house and eventually find a magic circle. Activating it transforms you into a smaller creature (currently human, possibly a cat later).

Now the same opening becomes accessible.

You enter the underground passage. It is long, dark, and narrow. This space compresses movement and will later include obstacles. The passage leads to the next level.

You emerge from beneath a tall tower. Looking up, you see the full vertical scale. The stairs inside the tower are broken, so you cannot climb them at this size.

You find another magic circle and transform into a bird.

Now the mechanic changes from walking to flying. You must fly from bottom to top, weaving around obstructions on the way up. The tower becomes a vertical path rather than an inaccessible object.

At the top, you exit.

Scale

The level operates across three scales:

  • Domestic house scale
  • Small creature scale (underground passage)
  • Monumental vertical scale (tower)

Scale directly determines what is possible.

Movement

  • Human: walking, exploring, jumping
  • Small creature: navigating tight horizontal space
  • Bird: vertical flight

Each form changes how the space is experienced.

Design Intention

This white room tests how scale creates limitation and progression.

The first space is horizontal and exploratory.
The second space is vertical and goal-driven.
The underground passage acts as compression between them.

The project focuses on how changing the body reorganizes space.

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