I updated my core mechanic to now include a persistent rope system that allows the player to create traversable ropes between two points.
Now, this early prototype of my level involves crossing large gaps on thin tight ropes.
Virtual Architecture | Simulation and World Building workshop at Columbia GSAPP
I updated my core mechanic to now include a persistent rope system that allows the player to create traversable ropes between two points.
Now, this early prototype of my level involves crossing large gaps on thin tight ropes.
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