Category: Uncategorized
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Interactive Objects Video_kjf2137
Learning how to make bouncy material. Hoping to apply this further in the level design components. I had to make a material blueprint, timeline blueprint, and thirdperson component hit blueprint and used youtube video for instruction.
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Assignment 2_zg2374_Maxine Gao
Tried to turn on the light when entering the room but the light turns off
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hz2813_Desk_Critics_Haoyu Zhu
Assignment 1: https://drive.google.com/file/d/1LeH3PXsJR6cHgUEkhYJMeFzIx3uxD8qC/view?usp=share_link Assignment 2: https://drive.google.com/file/d/1W8m9Ug82NkNi0jB1HF8Od3cg_LffSyVN/view?usp=share_link The two interactions I did are opening a door and opening a treasure box. I was inspired by the interaction of various action-adventure games in which items are obtained after opening treasure box. This will bring expectations and surprises to users. Blue Print for treasure box interaction Blue Print…
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Assignment 2
Assignment 2, Yiyi Gao: Exploring chaos destructible and fracture mode Enter fracture mode – Create new -Try different fracture settings Turn off show-bones-color to display the object as original material First person mode: break the object using projectiles Change collision setting and test with sphere sizes Break a sphere vs. a chair mesh Scale of…
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Critics_Unfinished_Jingxian Huang
The bedroom model is small and limiting when I want to design game interactions. So I wanted the characters to be shrunk down and then explore the corner spaces like in It Takes Two. This meant that my room setting needed to be very detailed and I needed a lot of objects. So I downloaded…
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Desk Critics_ZiyuZhang
For assignment 1, I used Sketchup Pro 2022 to load the bedroom model and exported it as OBJ file. Then open this file in Unreal engine 5. There will a problem that every time I import the obj file, the model will rotate 90 degree toward z axis. Check the box of force model to X…
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Critic01_zl3210_Zhikang Liu
Enter a magnified scale room through a passage like the Chronicles of Narnia. Characters can jump around to find a way to reenter reality. Use both open door and launchpad blueprints.
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Design Crit 1 _ch3697_0214_Door Maze
Inspired by a pavilion formed by layers of doors (120 Doors by Pezo Von Ellrichshausen), I want to make a wall with doors. Players can change the route and layout by opening/closing the doors. Other features may let the players jump out of the maze. 2. try to make a door but the door didn’t…
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Homework2_Home Object interaction
https://www.junling-design.com/post/virtual-architecture_homework2-junling-zhuang