Category: Uncategorized
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Midterm_Xiaoqi Shen
https://vimeo.com/manage/videos/916575689 https://vimeo.com/manage/videos/916576351
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Midterm_Kris Liu
google slide Blue print Success The project successfully demonstrates the use of UE5’s physics system to simulate magnetism and provides an engaging player experience with the magnetic abilities. Challenge One of the main challenges might be ensuring the magnetic interactions feel intuitive and responsive to the player’s actions. Next Steps 1. Advanced Physics Interactions: With…
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Midterm_Keira Chen
Inspiration Paper Prototype Blueprint Ball Paddle Controller Success Challenges The paddler sometimes move backward when ball hits but doesn’t happen all the time Next Step
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Midterm_Yiyang Liao
1 Inspiration Platform Bounce is an engaging and addictive ball bouncing game that challenges players to control the movement of a bouncing ball using a dynamic upper platform. With its simple yet captivating gameplay mechanics, Platform Bounce offers hours of entertainment for players of all ages. Gameplay: In Platform Bounce, players are tasked with guiding…
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Midterm_Xiaoyu Kang
Inspiration: Space Debris I wanted to look into antigravitational movement as well as the breaking of the debris. Basically mimicking the movement and destruction of space debris. The logic was to model multiple pieces and have them move defying gravity, and when they hit they would generate explosion then break into pieces. Paper Prototype: Design:…
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Midterm_Yao Xiao
Inspiration: Impact from a swinging ball Hit an object with a small ball bound by a string and cause it to be damaged. Blueprint Walkthrough: In the blueprint, first I use a movement script to control the bracket so that it rotates. It is then rotated in a loop by repeating the commands DELAY and MOVE.…
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Collision Gummies_Sharel Liu (Midterm)
Presentation: https://docs.google.com/presentation/d/1qs1QSMIUpHeVAOhTLIQ_rY4ELzbvbPCaYqXV6s-qlFE/edit?usp=drive_link Final video Process videos Inspiration: gravity, collision Definition: colliding objects Paper Prototype: mesh, assign mesh, define parameters of spawning and gravity and collision Blueprint walkthrough: Image and verbal description of your script Successes: What went well? Challenges: What didn’t go as well? Next steps: How would you develop this given more time?
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Midterm_Shuyue_sp4263
Inspiration: Alice Madness Returns Paper Prototype: Design: I am trying to explore the behavior of the character interacting with dynamic assets in the game. Scale: Fixed. Material: Gold and solid Direction: Move back and forth Logic: Consistent Blueprint Moving Platform Coins_BP Coins_Niagara Third Person-Push Object Blueprint Success 1. The platform is movable. 2. The character…