Category: Uncategorized
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Assignment02-Yiyang Liao
1 Inspiration Platform Bounce is an engaging and addictive ball bouncing game that challenges players to control the movement of a bouncing ball using a dynamic upper platform. With its simple yet captivating gameplay mechanics, Platform Bounce offers hours of entertainment for players of all ages. Gameplay: In Platform Bounce, players are tasked with guiding…
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Assignment02-ZhengXiang-MidtermUpdated
1. Inspiration & definition: before: swirling vortex objects within a certain radius are caught up in a swirling vortex, spinning and rising into the air. now it becomes: Objects are attracted to the projectile and revolve around it. 2. paper prototype: before: orbital revolution angular velocity=w1self rotation angular velocity=w2centripetal velocity=vnvertical velocity=vz now: I had trouble defining…
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Assignment 2 – Zhexu Yang
Inspiration I want to create a scene where when two objects overlap each other, one would devour the other and increase in size, and the other object would be devoured and disappear (destroyed). This inspiration comes from games that when two characters compete, the bigger or stronger one would destroy the smaller or weaker one…
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A2_Transformed_Pool_Objects_Tina Tsai
Inspiration Inspired by pool ball game, my initial idea is to create a variant of pool ball game, where objects would change their colours and shapes. Paper Prototype Having the Cue Ball to be controllable, the player can adjust the aiming angle and push the Cue Ball by pressing the space bar. The objects (pink…
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Assignment 2 – Xavier Zhapan
So, I was experimenting with fragmentation of meshes. I created and fragmented a volume in rhino. Once I moved it UE5 I started having some issues. I managed to give it motion but I still struggle with scaling with the trigger volume.
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A2_Trigger_Jinyue Han
My intention was to create a 65-min clock that can have 12 spheres arrayed in a spiral circle that when the sphere at 12 goes 65 minutes and hits the sphere at 1, it will stop and the sphere at 1 will start to circle around. But it turned out that making spheres rotate could…
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Assignment02_Xiaoqi Shen
Paper Prototype I would like to create a scenery where the objects disappear when they touch the ground. Basic UE5 script The sphere would collected by the character. So the component would overlapped with the actor. Then I would like to record the number of each object when they overlap. Here is the interaction in…