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Assignment 2 – Illuminating Objects
cap2272 I chose to have certain objects in my room have a glow around them and turn on and off. My overall goal was to have objects change from it’s original material to a glowing material when clicked, but I could not figure out how to do this with the Blueprint Scripting in Unreal Engine…
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Assignment01_ch3697_0124
Model my room in rhino. Install Datasmith plugin for Rhino and import the file
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Assignment 1_zg2374_1/31/22
Model my room in Rhino 7 Export as obj and import into Unreal Engine 5 All the materials are gone Try to figure out what was going on and try Datasmith 0205 Update: re-exported using datasmith and created a video
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Assignment01_XuCheng_xc2645_0124
Download and install UE4/UE5 Start a new project using a first person template 3D model your own room and learn how to import it to your Unreal Engine project Share the outcome as a post with a video Room tour in first person perspective
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Assignment 2 – 1/31 – Shuyang Huang
Steps: 3D model objects of different scales in the room Create a blueprint script for an interaction (close and open the door with a specific key) Apply to script to the objects (the door)
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Virtual Architecture Assignment_1 Juling_Zhuang
Video Steps https://www.junling-design.com/post/virtual-architecture-assignment_1-juling_zhuang
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Assignment 1_01/24
Model my room and assign materials in rhino Datasmith import workflow: Install Datasmith plugin for Rhino (https://www.unrealengine.com/en-US/datasmith/plugins) and export the file as udatasmith Install Datasmith plugin on UE5: Edit- Plugins – Search Datasmith and check relevant importers Next Step: try editing lighting and material directly in UE Assignment 1, Yiyi Gao, yg2734
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Assignment 1_Room_Jingxian Huang
Week 1 Just learned how to import models from Rhino to UE5. Ideal model presentation: in orthogonal view. Difficulties encountered:1. How to adjust the camera to orthogonal mode?2. How to get the character through a 0.7m door (as wide as reality)?