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W02 Tutorial
This is the documentation of process while I was following the tutorial. It was assignment for week 2, and because I have kept forgetting to write a post for each week, now I am catching up all the posts I have not completed. 1. Your First Hour in Unreal Engine 5.7 Start off with the…
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WEEK04_WENXIN
For this white room prototype, I am exploring a dual-world switching mechanic. The player can switch between a “surface world” and an “inner world.” Both worlds share the same spatial layout, but their navigability and connections differ. Core Mechanic The basic mechanic is Jump & Switch. The player can: Each world has different accessible paths.…
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WEEK 4- ROPES COURSE
I updated my core mechanic to now include a persistent rope system that allows the player to create traversable ropes between two points. Now, this early prototype of my level involves crossing large gaps on thin tight ropes.
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WEEK 04_Fern
House and Tower Basic Game Mechanic The core mechanic of my level is shapeshifting to smaller scale.The player cannot progress at one scale, so they must transform into another form to continue. The environment stays the same. The body changes. Walkthrough You begin inside a house at human scale. You can: While exploring, you discover…
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WEEK 03_Fern & Hilary
Inspiration Would the world feel different if you were changed in scale?How would everyday objects appear when it is our scale, not the world, that shifts? Definition The game will explore how spatial behavior shifts with Scale. Scale will be the primary variable and alters physical forces to dominate. At different scales, the same object…