Category: Uncategorized
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Intro To Unreal 5 (DeLiang Chen)
This was a first attempt at using Unreal 5. The model was made in rhino and later imported with datasmith. The model is a recreation of my apartment room. There was a problem while importing from rhino 6. First problem for some reason the trim piece that was made with the sweep tool became clear…
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Trace (Ziyu, Shuyang)
In Trace, the protagonist initially appears as a cellular orb attached to a skeletal statue. This being then leaps onto the pathway of cultural and societal development. As it observes the collapse of human civilization and ensuing disorder, the orb descends into water, transforming into a human form. Upon this transformation, the protagonist finds him/herself…
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Self-Space
What’s the affordance of the Game Engine? How can Game Engine bridge Between the Emotional Experience and Digital Representation? The starting point of the Self-Space project is the study of the affordance of the game engine as a medium, which in most cases is considered to be a playful, animated rendering tool, but whether its…
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Light And Shadow – Distortion And Manipulation
We were inspired by Carlo Scarpa’s geometries and his play on light and shadows in his architecture. You begin your journey in shadow with light bouncing and fragmenting off the stepping geometries of the walls, floors and ceiling. You think the light will guide you through the maze but you are unsure of where to…
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Little Prince (Qingning, Jingxian, Christina)
The Little Prince explores five planets. The first four planets follow the storyline of the Little Prince. The Little Prince visits the Baobabs, the King, the Business Man, the Earth with the Fox and the Snack. At the end, we reveal a bonus planet that is not part of the original story – the aliens.
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A Little Bored, A Little Nap, A “Little” Dream
A Film / Interactive Experience by Lucas Periera and Carley Pasqualotto Synopsis: A person is bored at work and in their everyday mundane life. On an ordinary day at the office, they fall asleep and embark on a vivid dream, a reflection of their search for excitement in life. We chose to question the reality…
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Final Video kjf2137
My game design is meant to play upon the seemingly mundane act of washing dirty laundry. I created blueprints for bouncy materials, interaction with named objects, and sounds using character hit component.