Category: Uncategorized
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2nd Course Crit – Trace
Shuyang Huang, Ziyu Zhang In Trace, the protagonist initially appears as a cellular orb attached to a skeletal structure. This being then leaps onto the pathway of cultural and societal development. As it observes the collapse of human civilization and ensuing disorder, the orb descends into water, transforming into a human form. Upon this transformation,…
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2 nd Crit Kaixi Tu_Sixue Long_Qiyang Xu
The project was inspired by the virtual world built by the dream builder in the movie Inception. We tried to create different forms of changes in the surrounding buildings as the cars pass through the streets. For example, in clip 1, when the car is driving in the road, the buildings will rotate when passing…
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Testing Bounce Objects_kjf2137
I’m still playing around with the bouncing effect- there are many variables at play (float curve, material parameter values, bounce timeline and character launch blueprints) so I’ve been messing around with these values to see different bounce effects I can create. Moving forward, I want to create bouncy leaves on the trees outside of my…
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Phase 1 Critics_Updated_Jingxian Huang
The content follows the previous blog: Critics_Unfinished_Jingxian Huang – Course Blog (virtualarchitecture.org) Reflection:
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Interactive Objects Video_kjf2137
Learning how to make bouncy material. Hoping to apply this further in the level design components. I had to make a material blueprint, timeline blueprint, and thirdperson component hit blueprint and used youtube video for instruction.
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Assignment 2_zg2374_Maxine Gao
Tried to turn on the light when entering the room but the light turns off
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hz2813_Desk_Critics_Haoyu Zhu
Assignment 1: https://drive.google.com/file/d/1LeH3PXsJR6cHgUEkhYJMeFzIx3uxD8qC/view?usp=share_link Assignment 2: https://drive.google.com/file/d/1W8m9Ug82NkNi0jB1HF8Od3cg_LffSyVN/view?usp=share_link The two interactions I did are opening a door and opening a treasure box. I was inspired by the interaction of various action-adventure games in which items are obtained after opening treasure box. This will bring expectations and surprises to users. Blue Print for treasure box interaction Blue Print…
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Assignment 2
Assignment 2, Yiyi Gao: Exploring chaos destructible and fracture mode Break a sphere vs. a chair mesh Next Step: can a person jump onto a tabletop and break it?
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Critics_Unfinished_Jingxian Huang
The bedroom model is small and limiting when I want to design game interactions. So I wanted the characters to be shrunk down and then explore the corner spaces like in It Takes Two. This meant that my room setting needed to be very detailed and I needed a lot of objects. So I downloaded…