Category: Uncategorized
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Design Critic one_jz3545
1. Design critic one_Emotional Object_Junling Zhuang https://www.junling-design.com/post/design-critic-one_emotional-object_junling-zhuang 2.Home Object interaction https://www.junling-design.com/post/virtual-architecture_homework2-junling-zhuang
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jk4649 – Design Crit 1 Claire Koh
1. Video documentation of the interaction. 2. Inspired by Alice in Wonderland. But I wanted to things to go in upward direction. It would represent dreaming – once you get into bed and fall asleep, objects will start floating, and you could step on them. They will start changing shapes and sizes as you interact…
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Design Review1_hg2625
The inspiration came from the game Piano Tile. In the game, the dark key would be lightened when the player touches the screen. I was thinking that the object could be the lightbulb of the room when the player approaches it. And the texture would be transformed into the original one when the player moves…
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assignment 1+2 sg4159
Imported apartment model from rhino 7 to UE4 with materials. I used the datasmith plugin to export the mesh. One issue I had is I couldn’t find the import datasmith file to a first person project which I learned I have to enable the plugin in the settings first. I also had disappearing mesh faces…
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Assignment 02_Zhikang Liu_Blueprint
Using Blueprint to make a launchpad attach to my bed. The launchpad will shout the character into the bigger version of my room.
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Design Review 1 – Shuyang Huang
Title: The cube that you should never touch This project takes its inspiration from the renowned film 2001 a space odyssey. Inexplicable monoliths of varying sizes have surfaced throughout the solar system, and one appeared in my room. When I unlocked the door to my room, there it was – an enigmatic cube that defied…
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Design Crit 1 – Christina Huang
Goal: to change the color of the wall with temperature change in the room if fire, then change wall color to red if water, then change wall color to blue Inspiration sources: ambience / how do we create ambience to positively influence human behaviors / how do we create ambience to positively human emotions /…
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Assignment1_hg2625
Built the room model in Rhino and learned how to import the model by saving as fbx file.
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Assignment2_HaoyuZhu_Blueprints
https://drive.google.com/file/d/1W8m9Ug82NkNi0jB1HF8Od3cg_LffSyVN/view?usp=share_link I used the blueprint to complete the interactive commands for opening boxes and doors
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Assignment 2 _Jingxian Huang_Blueprints
Items in my room that I want to interact with. Something that could be improved: How the blueprint practiced can evolve: Add more variations and setting mechanisms. For example, when changing the material of object A, the material of object B will also change, and they interact with each other. Only players can get the…