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A Little Bored, A Little Nap, A “Little” Dream
A Film / Interactive Experience by Lucas Periera and Carley Pasqualotto Synopsis: A person is bored at work and in their everyday mundane life. On an ordinary day at the office, they fall asleep and embark on a vivid dream, a reflection of their search for excitement in life. We chose to question the reality…
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Final Video kjf2137
My game design is meant to play upon the seemingly mundane act of washing dirty laundry. I created blueprints for bouncy materials, interaction with named objects, and sounds using character hit component.
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2nd Course Crit – Trace
Shuyang Huang, Ziyu Zhang In Trace, the protagonist initially appears as a cellular orb attached to a skeletal structure. This being then leaps onto the pathway of cultural and societal development. As it observes the collapse of human civilization and ensuing disorder, the orb descends into water, transforming into a human form. Upon this transformation,…
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2 nd Crit Kaixi Tu_Sixue Long_Qiyang Xu
The project was inspired by the virtual world built by the dream builder in the movie Inception. We tried to create different forms of changes in the surrounding buildings as the cars pass through the streets. For example, in clip 1, when the car is driving in the road, the buildings will rotate when passing…
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Testing Bounce Objects_kjf2137
I’m still playing around with the bouncing effect- there are many variables at play (float curve, material parameter values, bounce timeline and character launch blueprints) so I’ve been messing around with these values to see different bounce effects I can create. Moving forward, I want to create bouncy leaves on the trees outside of my…
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Phase 1 Critics_Updated_Jingxian Huang
The content follows the previous blog: Critics_Unfinished_Jingxian Huang – Course Blog (virtualarchitecture.org) Reflection: