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Virtual Architecture | Simulation and World Building workshop at Columbia GSAPP

    • Course Description
  • A Little Bored, A Little Nap, A “Little” Dream

    A Film / Interactive Experience by Lucas Periera and Carley Pasqualotto Synopsis: A person is bored at work and in their everyday mundane life. On an ordinary day at the office, they fall asleep and embark on a vivid dream, a reflection of their search for excitement in life. We chose to question the reality…

    cap2272

    May 2, 2023
    Uncategorized
  • Final_Infinity Room_Maxine, Yiyi, Luis

    maxinegao

    May 2, 2023
    Uncategorized
  • Final Video kjf2137

    My game design is meant to play upon the seemingly mundane act of washing dirty laundry. I created blueprints for bouncy materials, interaction with named objects, and sounds using character hit component.

    kjf2137

    May 2, 2023
    Uncategorized
  • virtual architecture _Kaixi Tu_Sixue Long_Qiyang Xu

    xvqiyang

    April 4, 2023
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  • 2nd Crit – The Little Prince

    Christina, Qingning, Jingxian

    qingningcao

    March 28, 2023
    Uncategorized
  • 2nd Course Crit –Fracture Wall

    Zhikang Liu Hetian Guan Chung-Ying Hor

    Chung-Ying Hor

    March 28, 2023
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  • 2nd Course Crit – Trace

    Shuyang Huang, Ziyu Zhang In Trace, the protagonist initially appears as a cellular orb attached to a skeletal structure. This being then leaps onto the pathway of cultural and societal development. As it observes the collapse of human civilization and ensuing disorder, the orb descends into water, transforming into a human form. Upon this transformation,…

    shuyanghuang325

    March 28, 2023
    Uncategorized
  • 2 nd Crit Kaixi Tu_Sixue Long_Qiyang Xu

    The project was inspired by the virtual world built by the dream builder in the movie Inception. We tried to create different forms of changes in the surrounding buildings as the cars pass through the streets. For example, in clip 1, when the car is driving in the road, the buildings will rotate when passing…

    xvqiyang

    March 28, 2023
    Uncategorized
  • Testing Bounce Objects_kjf2137

    I’m still playing around with the bouncing effect- there are many variables at play (float curve, material parameter values, bounce timeline and character launch blueprints) so I’ve been messing around with these values to see different bounce effects I can create. Moving forward, I want to create bouncy leaves on the trees outside of my…

    kjf2137

    March 28, 2023
    Uncategorized
  • Phase 1 Critics_Updated_Jingxian Huang

    The content follows the previous blog: Critics_Unfinished_Jingxian Huang – Course Blog (virtualarchitecture.org) Reflection: In the process of producing, I always encounter many problems and get stuck. Maybe I need to learn UE5 more systematically. Although the character shrinks to the original 0.05, the physical value does not change. It would be perfect if the character’s…

    Jingxian Huang

    March 3, 2023
    Uncategorized
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