Course Blog

Virtual Architecture | Simulation and World Building workshop at Columbia GSAPP

    • Course Description
  • Interactive Objects Video_kjf2137

    Learning how to make bouncy material. Hoping to apply this further in the level design components. I had to make a material blueprint, timeline blueprint, and thirdperson component hit blueprint and used youtube video for instruction.

    kjf2137

    March 2, 2023
    Uncategorized
  • Assignment 2_zg2374_Maxine Gao

    Tried to turn on the light when entering the room but the light turns off

    maxinegao

    February 21, 2023
    Uncategorized
  • hz2813_Desk_Critics_Haoyu Zhu

    Assignment 1: https://drive.google.com/file/d/1LeH3PXsJR6cHgUEkhYJMeFzIx3uxD8qC/view?usp=share_link Assignment 2: https://drive.google.com/file/d/1W8m9Ug82NkNi0jB1HF8Od3cg_LffSyVN/view?usp=share_link The two interactions I did are opening a door and opening a treasure box. I was inspired by the interaction of various action-adventure games in which items are obtained after opening treasure box. This will bring expectations and surprises to users. Blue Print for treasure box interaction Blue Print…

    hz2813

    February 21, 2023
    Uncategorized
  • Assignment 2

    Assignment 2, Yiyi Gao: Exploring chaos destructible and fracture mode Break a sphere vs. a chair mesh Next Step: can a person jump onto a tabletop and break it?

    yiyigao11

    February 15, 2023
    Uncategorized
  • Critics_Unfinished_Jingxian Huang

    The bedroom model is small and limiting when I want to design game interactions. So I wanted the characters to be shrunk down and then explore the corner spaces like in It Takes Two. This meant that my room setting needed to be very detailed and I needed a lot of objects. So I downloaded…

    Jingxian Huang

    February 14, 2023
    Uncategorized
  • Desk Critics_ZiyuZhang

    For assignment 1, I used Sketchup Pro 2022 to load the bedroom model and exported it as OBJ file. Then open this file in Unreal engine 5. There will a problem that every time I import the obj file, the model will rotate 90 degree toward z axis. Check the box of force model to X…

    Ziyu Zhang

    February 14, 2023
    Uncategorized
  • Critic01_zl3210_Zhikang Liu

    Enter a magnified scale room through a passage like the Chronicles of Narnia. Characters can jump around to find a way to reenter reality. Use both open door and launchpad blueprints.

    zhikang2023

    February 14, 2023
    Uncategorized
  • Qiyang Xu

    xvqiyang

    February 14, 2023
    Uncategorized
  • Design Crit 1 _ch3697_0214_Door Maze

    2. try to make a door but the door didn’t respond. Also, once after a test the door disappeared in the perspective, only appear again when I went into the player mode again.

    Chung-Ying Hor

    February 14, 2023
    Uncategorized
  • Homework2_Home Object interaction

    https://www.junling-design.com/post/virtual-architecture_homework2-junling-zhuang

    Junling Zhuang

    February 14, 2023
    Uncategorized
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