Course Blog

Virtual Architecture | Simulation and World Building workshop at Columbia GSAPP

    • Course Description
  • 2nd Course Crit –Fracture Wall

    Zhikang Liu Hetian Guan Chung-Ying Hor

    Chung-Ying Hor

    March 28, 2023
    Uncategorized
  • 2nd Course Crit – Trace

    Shuyang Huang, Ziyu Zhang In Trace, the protagonist initially appears as a cellular orb attached to a skeletal structure. This being then leaps onto the pathway of cultural and societal development. As it observes the collapse of human civilization and ensuing disorder, the orb descends into water, transforming into a human form. Upon this transformation,…

    shuyanghuang325

    March 28, 2023
    Uncategorized
  • 2 nd Crit Kaixi Tu_Sixue Long_Qiyang Xu

    The project was inspired by the virtual world built by the dream builder in the movie Inception. We tried to create different forms of changes in the surrounding buildings as the cars pass through the streets. For example, in clip 1, when the car is driving in the road, the buildings will rotate when passing…

    xvqiyang

    March 28, 2023
    Uncategorized
  • Testing Bounce Objects_kjf2137

    I’m still playing around with the bouncing effect- there are many variables at play (float curve, material parameter values, bounce timeline and character launch blueprints) so I’ve been messing around with these values to see different bounce effects I can create. Moving forward, I want to create bouncy leaves on the trees outside of my…

    kjf2137

    March 28, 2023
    Uncategorized
  • Phase 1 Critics_Updated_Jingxian Huang

    The content follows the previous blog: Critics_Unfinished_Jingxian Huang – Course Blog (virtualarchitecture.org) Reflection:

    Jingxian Huang

    March 3, 2023
    Uncategorized
  • Interactive Objects Video_kjf2137

    Learning how to make bouncy material. Hoping to apply this further in the level design components. I had to make a material blueprint, timeline blueprint, and thirdperson component hit blueprint and used youtube video for instruction.

    kjf2137

    March 2, 2023
    Uncategorized
  • Assignment 2_zg2374_Maxine Gao

    Tried to turn on the light when entering the room but the light turns off

    maxinegao

    February 21, 2023
    Uncategorized
  • hz2813_Desk_Critics_Haoyu Zhu

    Assignment 1: https://drive.google.com/file/d/1LeH3PXsJR6cHgUEkhYJMeFzIx3uxD8qC/view?usp=share_link Assignment 2: https://drive.google.com/file/d/1W8m9Ug82NkNi0jB1HF8Od3cg_LffSyVN/view?usp=share_link The two interactions I did are opening a door and opening a treasure box. I was inspired by the interaction of various action-adventure games in which items are obtained after opening treasure box. This will bring expectations and surprises to users. Blue Print for treasure box interaction Blue Print…

    hz2813

    February 21, 2023
    Uncategorized
  • Assignment 2

    Assignment 2, Yiyi Gao: Exploring chaos destructible and fracture mode Break a sphere vs. a chair mesh Next Step: can a person jump onto a tabletop and break it?

    yiyigao11

    February 15, 2023
    Uncategorized
  • Critics_Unfinished_Jingxian Huang

    The bedroom model is small and limiting when I want to design game interactions. So I wanted the characters to be shrunk down and then explore the corner spaces like in It Takes Two. This meant that my room setting needed to be very detailed and I needed a lot of objects. So I downloaded…

    Jingxian Huang

    February 14, 2023
    Uncategorized
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